Teleport

Teleport 0.8.0

And you can still move things like panels that are always visible (especially animated panels can use up a significant chunk of resources), browser sources that show a chat overlay or stream alerts to the streaming PC to save some additional resources.
Yeah, also had this realization.
The uncertain factor here is your "some scenes have a lot going on" statement. E.g. if you have scenes that play a video loop in the background which does not reset when it's shown it will use up resources all the time, even while those scenes are not active, so you have to optimize them carefully (best is to just not have video loops configured this way, if you need such loops set them to restart when shown).
Sorry, I could have been more clear. What I meant was that I have some redeems that trigger scenes to play some browser sources and in the future something more complex involving a video playing and moving some sources using the Move Transition plugin.
But before you start rebuilding all that, remember I said above that there is actually a chance that your delay drift over time isn't too bad. Since it doesn't take a lot of effort I'd suggest to at least give the delay filter solution a shot before you move on, you might actually just be lucky enough to have a rather stable delay (if it fluctuates only by +-50 ms nobody would notice, probably even a bit higher is fine).
I left a test stream running overnight and tested the latency by pressing a mouse button showing on the webcam and seeing how long it would take for the teleported stream to react.
Then did a new stream and tested again. As far as I could notice the delay was the same.
So if I figure out the delay and add that to the webcam it should be synced.

Thanks for the help!
 
I left a test stream running overnight and tested the latency by pressing a mouse button showing on the webcam and seeing how long it would take for the teleported stream to react.
Then did a new stream and tested again. As far as I could notice the delay was the same.
So if I figure out the delay and add that to the webcam it should be synced.

Thanks for the help!
I find this video loop provided by Twitch always very helpful for delay testing. But remember that while just letting it run over night is a valid and relevant test that I also do from time to time, it's not the only important one. In a real scenario you will often switch scenes or the game has short lags (e.g. during load), making the game capture source also lag and so an, all things that could trigger a sudden jump in delay.
 
Hi all, today I OBS crashed and I got this in my log:
[obs-teleport] send queue exceeded [192.168.0.xyz] 801
I have teleport set to 90, which I figure might be the problem. Can you let me know if there's any other way to prevent this issue?
Thank you!
 
Hi all, today I OBS crashed and I got this in my log:
[obs-teleport] send queue exceeded [192.168.0.xyz] 801
I have teleport set to 90, which I figure might be the problem. Can you let me know if there's any other way to prevent this issue?
Thank you!
What does crashed mean here? Where is the backtrace?
But that looks sounds like a bandwidth limitation.
 
What does crashed mean here? Where is the backtrace?
But that looks sounds like a bandwidth limitation.
Hi again, I've attached a new log, it seems like there's nothing happening before teleport getting the send queue warnings. I'm wondering what could cause the high queue, I've got teleport set to a quality of 40 and my network should be fine, it works for hours on end but randomly teleport will get this high queue error and eventually will take down my LAN.
This addon is amazing, I just wish I knew what caused the queue to get that high. If anyone has any ideas, please let me know!

the error begins at 03:16:55.277 in the log
 

Attachments

@PolybiusArcadia do you also have a log of the receiving OBS? I think there is two thing's that could trigger this, either the receiver lagging (which should be visible in its log) or the network bandwidth not being sufficient, e.g. because at this moment it's used up by something else. Try to monitor your bandwidth usage during the session and see whether you see any spikes (in general and especially when the problem occurs) - Windows Task Manager ("Ethernet" stat) should do for a start.
 
@PolybiusArcadia do you also have a log of the receiving OBS? I think there is two thing's that could trigger this, either the receiver lagging (which should be visible in its log) or the network bandwidth not being sufficient, e.g. because at this moment it's used up by something else. Try to monitor your bandwidth usage during the session and see whether you see any spikes (in general and especially when the problem occurs) - Windows Task Manager ("Ethernet" stat) should do for a start.
Hi, thanks for the reply, I am currently doing a few tests. My streaming side was set to 1080p canvas at 60 frames (40 quality in Teleport), which was causing a high power draw from OBS and nearly 80Mb/s, which for the most part was doing the job, but with the crashes, I've set the sending computer to 720p / 60fps canvas and scaling it up to a 1080p canvas on the receiving side with a setting of 90 on Teleport. This has definitely helped take stress off of the LAN bandwidth and the visual difference isn't too noticeable. With these settings, I'm getting about 50Mb/s and the power draw isn't hitting very high in task manager. Good sign so far.

Also, I found out that I had been using NAS assets from my streaming OBS canvas, I'm not sure if that was causing an issue, but I made those assets local now. I think this change helped me stop hemorrhaging frames missed due to render lag quite a bit too, although I'm not sure it matters in the context of Teleport.

I'm going to be leaving Teleport running all night and check the logs to see if teleport builds up a queue and crashes out again. I'll let you all know the outcome.
Thanks again!
 
Last edited:
Reporting back, the downscaling to 720p had zero issues! I'm testing again at 1080p this time with Teleport on full 100 quality just to see if I trip it up. I think the culprit was assets being loaded from NAS if this test runs for a long while and no issues!
 
I have a question this forum and YT videos haven't shown yet. What is the encoding cpu/gpu resources from the gaming pc in a dual pc stream setup?
In the past couple of years I haven't had many issues, playing in 4k, and then having the stream downsized to 1080p and pushing that stream to YouTube.
But with newer games with higher requirements I've noticed a ton of encoding lag or frames skipped due to encoding on my 1 pc setup. So I want to offload that tasking to a stream pc, but I don't want to buy a capture card, or totally reconfigure my usb mic and usb headphones or use a mixer.

OBS teleport seems like a solution, but again how much horsepower does it use to transmit what I'm assuming is a compressed stream to another pc?

I would also love to stream in 4k or 2k if possible.
Games like Star Citizen or Hogwarts just demand my whole GPU, hence the encoding lag. Would it be worth it to use OBS Teleport for this purpose?

I'm just not sure how much oomph downsizing my 4k canvas to 1080p and then encoding to stream on a single pc setup takes compared to offloading that work via OBS Teleport.

Gaming PC is AMD 5800x3d CPU, 3080ti GPU. M.2 SSD's
Stream PC would be 3700x CPU, AMD 5700xt GPU, 2.5" SSD.

Thanks all
 
I have a question this forum and YT videos haven't shown yet. What is the encoding cpu/gpu resources from the gaming pc in a dual pc stream setup?
In the past couple of years I haven't had many issues, playing in 4k, and then having the stream downsized to 1080p and pushing that stream to YouTube.
But with newer games with higher requirements I've noticed a ton of encoding lag or frames skipped due to encoding on my 1 pc setup. So I want to offload that tasking to a stream pc, but I don't want to buy a capture card, or totally reconfigure my usb mic and usb headphones or use a mixer.

OBS teleport seems like a solution, but again how much horsepower does it use to transmit what I'm assuming is a compressed stream to another pc?

I would also love to stream in 4k or 2k if possible.
Games like Star Citizen or Hogwarts just demand my whole GPU, hence the encoding lag. Would it be worth it to use OBS Teleport for this purpose?

I'm just not sure how much oomph downsizing my 4k canvas to 1080p and then encoding to stream on a single pc setup takes compared to offloading that work via OBS Teleport.

Gaming PC is AMD 5800x3d CPU, 3080ti GPU. M.2 SSD's
Stream PC would be 3700x CPU, AMD 5700xt GPU, 2.5" SSD.

Thanks all

I honestly don't know what kind of processing power this requires, but my setup is a bit different. My chain involves three PCs (a fourth if you include the VTuber PC). Until my next-most recent stream, I was using Teleport to send my game to my streaming PC, which would then send another Teleport stream to an encoder PC.

My setup is as follows:

Gaming: AMD Ryzen 7 5800X, GeForce RTX 3060 GPU
Studio: Intel Core i7 6700, Radeon RX550 GPU
Encoder: Intel Core i5 6500, GeForce GTX 1650 (solely used for NVEnc)

My last stream, I switched to NDI between the gaming and studio machines because I appeared to be getting delays on my studio machine. I still use Teleport between the Studio and Encoder machines.

--Katt. =^.^=
 
Hey!

Today I have tried obs teleport plugin. It works very easy and without any major problems. I have got two PC setim 1 - GAMING PC and 2 - STREAMING/RECORDING PC. When I recive the image from my GAMING PC on my STREAMING/RECORDING PC I see at the preview (and also on the recorded file) that the view(video) is choppy and laggy for sure that is not smooth! Also when I use OBS TELEPORT plugin my ping raise from 20 to 90-100. Can I do something to eliminate the choppy/laggy video and high ping using OBS TELEPORT?

All good for You OBS maniacs!
 
Tuna updated Teleport with a new update entry:

0.6.6

  • When NV12 is selected as output, ask for I420. It should be a tad faster.
  • Buffer pool for raw image buffers on sender side. Should reduce memory bandwidth usage a bit.
  • Timestamps on receiver with offsets again. Should prevent some latency increases while running.
  • Added some logging when clients connect/disconnect.
  • Log a warning if sender and receiver versions are different.
  • Installer fixes, more text on Windows, correct updating for macOS/Linux.
Note that...

Read the rest of this update entry...
 
  • When NV12 is selected as output, ask for I420. It should be a tad faster.
Could you please clarify what this means?
Would I change this in Settings>Advanced> Video> Color Format from NV12 to l420
On the Sending PC?
On the receiving PC?
On both?

Thanks for your awesome work!
 
Could you please clarify what this means?
Would I change this in Settings>Advanced> Video> Color Format from NV12 to l420
On the Sending PC?
On the receiving PC?
On both?

Thanks for your awesome work!
Just ignore it, it will do the thing for you. But also do not expect too much change from it.
 
Amazing work on this, setup was butter smooth. Just running into an issue where my streaming PC is skipping frames it seems. Wondering if it's a router issue or if there's anything you've heard about this before?

Cheers.
 
Hello everyone. I have a question as I feel as though I have just about exhausted every possible resource trying to fix my issue getting teleport to work before giving up and just buying another capture card. So before I throw in the towel, I made an account here in hopes of learning something. I have followed several guides on installing the plugin and I have gotten to where both PC's have OBS and Teleport installed and active, yet my GamingPC does not show an image on my StreamingPC despite the StreamingPC identifying the GamingPC. Ive opened ports(which I think could be the issue but Ive spend several hours opening and changing ports on firewalls, I just don't know anymore), followed guides on Youtube to the tee, yet my outcome is somehow different(very demoralizing) and updated OBS and teleport several times over to see if that couldve been an issue. No spoon. In case the following info is of use,

GamingPC: Linux Endeavor OS

StreamingPC: Windows 10 OS
 
Hello everyone. I have a question as I feel as though I have just about exhausted every possible resource trying to fix my issue getting teleport to work before giving up and just buying another capture card. So before I throw in the towel, I made an account here in hopes of learning something. I have followed several guides on installing the plugin and I have gotten to where both PC's have OBS and Teleport installed and active, yet my GamingPC does not show an image on my StreamingPC despite the StreamingPC identifying the GamingPC. Ive opened ports(which I think could be the issue but Ive spend several hours opening and changing ports on firewalls, I just don't know anymore), followed guides on Youtube to the tee, yet my outcome is somehow different(very demoralizing) and updated OBS and teleport several times over to see if that couldve been an issue. No spoon. In case the following info is of use,

GamingPC: Linux Endeavor OS

StreamingPC: Windows 10 OS
As for ruling out firewall being the culprit the easiest way would be to simply completely disable it for the testing period. Of course don't leave it that way for security reasons, only do it for testing. If it works fine then you know you have to investigate more into this direction, if it still doesn't work you can scratch this off the list.

The ideal setup if you have an application firewall (like most software firewalls, including the one integrated with Windows) would be to allow OBS to listen on any ports and leave the default port 0 configured for Teleport, making Teleport automatically pick a random port.

If you have firewalls where you need to set a specific port configure a port explicitly in Teleport and open that in the firewall. In 99% of setups you only need to configure firewall ports on the side that listens for connections, which in your case would be the Linux streaming PC, e.g. you'd need to set up a port in iptables that Teleport (through OBS) can listen on.

Two things I have recently seen that people have done wrong causing issues like that:
  • they picked a port number below 1024 - these are reserved and using them will often cause issues, don't do that
  • they tried to connect two different Teleport versions with each other, don't do that, use the same version on both sides (currently that would be 0.6.6)
 
Back
Top