SleepyShaman
New Member
Yeah, also had this realization.And you can still move things like panels that are always visible (especially animated panels can use up a significant chunk of resources), browser sources that show a chat overlay or stream alerts to the streaming PC to save some additional resources.
Sorry, I could have been more clear. What I meant was that I have some redeems that trigger scenes to play some browser sources and in the future something more complex involving a video playing and moving some sources using the Move Transition plugin.The uncertain factor here is your "some scenes have a lot going on" statement. E.g. if you have scenes that play a video loop in the background which does not reset when it's shown it will use up resources all the time, even while those scenes are not active, so you have to optimize them carefully (best is to just not have video loops configured this way, if you need such loops set them to restart when shown).
I left a test stream running overnight and tested the latency by pressing a mouse button showing on the webcam and seeing how long it would take for the teleported stream to react.But before you start rebuilding all that, remember I said above that there is actually a chance that your delay drift over time isn't too bad. Since it doesn't take a lot of effort I'd suggest to at least give the delay filter solution a shot before you move on, you might actually just be lucky enough to have a rather stable delay (if it fluctuates only by +-50 ms nobody would notice, probably even a bit higher is fine).
Then did a new stream and tested again. As far as I could notice the delay was the same.
So if I figure out the delay and add that to the webcam it should be synced.
Thanks for the help!